Tournament Strategies
After receiving pocket cards, you are immediately faced with a choice: play your cards and either raise or call the blinds, or fold.
After receiving pocket cards, you are immediately faced with a choice: play your cards and either raise or call the blinds, or fold.
The more at a time the simpler to run up more desired cards. But two good cards on each deal are quite sufficient to turn the tide strongly in favor of the advantage player, and for practical purposes stocking more than three should not be attempted. Simple ability to make the run and the in-jog, enables one to stock two or three cards in any game that deals two or three at a time.
THE ERDNASE SYSTEM OF CULL SHUFFLING In most card games where there is a stake at issue the scrutiny is so close and the rules are so strict, that the expert card handler finds little opportunity to make an open selection of any particular cards. The slightest action that indicates such a purpose invites suspicion, and there is an old adage much quoted that runs, If suspected quit. However, we shall describe a new method of making many selections without a possibility of the design being detected, and in a manner so natural and regular that not a movement is made that indicates anything more than the purpose of thoroughly shuffling the deck.