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Together with the lottery machine

Together with the lottery machine the shuffling devices continued to evolve. In 1934, Ralph Potter invented an electromechanical machine that would read perforated cards and generates random sequences.[12] The data would be then used to power up lamps on the gaming table. These lights symbolized cards and roulette values. Players pressed on buttons to indicate their choices to the machine. To some extent, his device was one of the first attempts to make a computerized pseudo-random generator and game console.

During the rest of the 1930s

During the rest of the 1930s many inventions tried to address the dealing problem, mainly by using rotating frames that would distribute cards to each player around the table. Rotating parts were common in the shuffling machines, designers often used gears and plates with notches or holes whose purposes were similar to the sequence-generator plate of Hammond's machine. These shufflers shared some similarities with the machines used in cryptography such as Enigma. This German encryption device used during World War II contained rotors that stepped each time a key was typed and produced an encrypted version of the letter. Both domains must fulfill mathematical requirements regarding randomness to avoid known patterns, repeated sequences and other kind of statistical weaknesses or biases.

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